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Artwork pipeline is in. Our GameKit tool now handles validation, optimization and export per system — tile limits, palette rules and formats all applied automatically. #nesdev #gbdev #segadev #homebrew

Thanks! Makes artwork edits so much faster. I draw per-system art in Aseprite, GameKit validates and crunches the exports, and they drop straight into that system's assembly project (6502, 65816, 68000, Z80). Nothing reaches a repo unless it's ready to use.

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