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I started my year by finishing TLoZ: Echoes of Wisdom. It is a lovely take and a fascinating idea to bring the titular character from the series to star in her own game, despite some shortcomings. Here are my thoughts on it, and why I give it a 7/10 🧵

Using the art style of Link's Awakening Remake is also a great way to make it super charming while keeping the stakes low for Zelda. This isn't a super serious game like Twilight Princess or a BOtW/TOtK spin-off. It's a chill and cozy experience, to unwind and explore.

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Summoning the echoes you learn during the journey allows you to have endless possibilities, and the systems interact in simple but intuitive ways. A fire creature will set the grass on fire, and a block of water will drown a creature you drag into.

This, however, makes you super OP as soon as you start to get heavy hitters, and the combat quickly becomes a bit dull as you're just watching your summons kick other creatures' butts as you wait, or help them by using the dragging ability.

And you do get heavy hitters early on, so you start the journey almost overpowered immediately. Immediately you get a bunch of echoes that easily mow down the regular mobs and you're just breezing through the game.

Which brings me to the first major problem. The UI in this game is a big step back for a Zelda title. As the collection of echoes grows bigger and bigger, so is the scrolling left and right looking for the echo I'm looking for. There's a button for sorting, but it's not great.