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Granular controls over random force generation. The 'generate random force' button was originally just for use in debugging sessions but with a little work it's become a new kind of handy.

Do you, a spreadsheet jockey, have home-brew campaign rules too bespoke for anything other than excel? CC now imports and exports human-friendly .csv -- repair units in your tool of choice by just deleting/editing damage entries and re-importing. Same data also available as .json.

Most recently, basic network features -- connect with other players and view their units; include their forces in init tracking, sync and lock match settings for participants to ensure someone didn't bring iATMs 'by mistake'...

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Lastly, a variety of BV calc fixes plus the bulk of Core Rules changes have been made, with exceptions for some of the newer equipment rules.