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So! I followed the tutorials I from earlier and there is some helpful stuff in there both for procedural textures and baking those textures out to an image. However, there's still a way to go. The metallic parts of the baked texture are very dull and the texture has lost its sheen #blender #3d #b3d

This might be because I'm not baking out the right channels. I baked the diffuse, normal, and roughness maps, but I can't get that metal to shine. I've also noticed that something funky going on with the textures in the baked image. I think there may be a problem with UV unwrapping for the model 😕

Still, procedural textures are super cool, and it's a lot of fun to play around with parameters to get your model looking _just_ right. If I can figure out how to bake these things properly, this is going to be one hell of a powerful tool.

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