Post

Almost all of that momentum came AFTER launch. While most devs stop thinking about growth on launch day, Mateo's game kept climbing for months as streamers picked it up across YouTube and Twitch.

His outreach engine was not email. It was Twitter DMs. On Twitter he can see when a streamer opens his message. Even a non-reply is a signal. Email, in his words, felt like talking to a wall.

0 reposts0 likes

What we cover in the new episode: - DMs over email - How one streamer started a wave - Designing for watchability, not just mechanics - Localization that made Asia 50%+ of revenue