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The game now loads all areas, including the DLC, 30 or very close to 30 fps across the board.
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The GC thing seems like a clear bug to me (the criteria to trigger a GC on Chrome accounts for the SharedArrayBuffer that was grown in the isolate). GC triggering is a very common hot path suspicion. And Claude detected but gave up on solving it. I had to suggest a couple hacky ways to go around it.