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If you're a streamer or someone who makes widgets/overlays for streams, then Eric and I have just released a cool website that we hope will help you out! ekg.gg A full SDK and devkit for making widgets, a marketplace to buy & sell (or get for free) widgets, and a real-time scene editor.

I've been tinkering a bit with persistence here to see if this might work for things like monetary events through other channels (tiltify etc) which are not as aligned with stream lifetime. My feeling is right now this would need a scene instance to be kept alive somewhere permanently.

Yeah we tried to be clear in our docs that persistence is mostly for saving across scenes during a stream github.com/ekggg/gettin... Tracking events between streams or when not-live likely requires some server-side parsing & state, which we haven't built yet. Would love to hear your ideas/thoughts!

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I feel like the most useful thing would probably be keeping track of running totals of contributions (potentially grouped by source). Events during streams can be handled normally, but having goal meters up to date without manually syncing would be handy while limiting how much state to manage.