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If you want to build something long-term, you need a model that keeps you going. I wrote down how I think about it: simongrimm.dev/why-i-use-i...
simongrimm.devWhy I Use In-App Purchases in My Mobile GameEvery player hates pay-to-win. Every indie dev fears it. So why do I still use in-app purchases in my game Tiny Harvest?
Curious how others think about this - especially from people who tried different models ✌️
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