Yup, loving Godot since we dumped unity. Starts up instantly, there's a great community of developers, and it's pace of development is awesome. And Godot is never going to tell their developers 'we think there should be a run time fee....' lol
It feels like you can set your watch to headlines like this at this point.
"[Proprietary Software X] is embracing AI because of money. Time to find free alternatives!"
It happens with such regularity it gives atomic clocks a run for their money.
Not bad it's pretty good and Unity is super annoying too work with it is not optimized anymore at all. Godot ain't perfect has bugs and problems of things not working or working strangely sometimes.
We switched to Godot for our current project, and haven't regretted it. Where unity has like 3 competing patterns for a given problem, Godot has one. And if you don't like how it works, go ahead and change it!