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Let's do one more Sektori post-release tracking post to wrap things up. I'm beyond happy to report that we've hit 50k sales (all platforms combined)! I can't break that down per platform because of NDAs, but I also can't stop you from looking at the leaderboard entry counts... #indiegame #gamedev

Kimmo Lahtinen@gimblll.com

This post has been quoted back at me too many times, so I'm happy to now report that with the Sektori Switch 2 launch, I've pretty much recouped a living salary for myself too. Total sales are at about 30000. The Switch 2 launch has been very well received, so thank you everyone who's jumped aboard!

I have STILL not begun working on my next project due to multitudes of reasons. A lot of it is that it's been super hard for me to focus with so many post release distractions. And also the difficulty and pressure of following Sektori after putting so much into it. AND the state of the industry...

I need to go and find that single focus point again to get things going. But the success means that I am able to do that now for the next project pretty securely, and that's obviously a huge relief.

Still find it absurd that the game is currently sitting at the top of 2026 releases on Metacritic. That's something that requires an extreme amount of luck, but I'll gladly take and enjoy it as long as it lasts!

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