GLSL Web CRT Shader I’m releasing my GLSL Web CRT Shader as open source. blog.gingerbeardman.com/2026/01/04/g... Have fun with it! 😎
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Super! For the pico-8 live demo example I changed count to 256 (because resolution) and tweaked the params. For my game, it’s a much larger screen so I use 400 lines (because PVM) and much lower params.
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