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The original prototype for haggling was pretty much just the price guessing mechanic from Recettear, but I fiddled with a lot of concepts. I even tried making one where you just played Go against your customers and captured territory is what moved the price.
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Now, why a goblin? That's a much shorter story! Before even deciding to make a game, I was just browsing around itch when this asset pack by @danieldiggle.bsky.social caught my eye. I remember seeing the one adorable goblin in the pack and thinking they shouldn't be the bad guy.
The final burning question, what's with the hat? I mean look at it! It's just fucking cute, what do you want from me? When I asked @macapixel.bsky.social to add a paper hat to the design, it was just on a whim. Now that damn hat is iconic to me, go figure!