Crunch is - and always has been - a problem in software development (especially games), but forcing people to sacrifice their families, health and sanity for the sake of an EXPANSION DLC for a AAA game that already shipped and then laying them off afterwards? That's diabolical.
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pcgamer.comFormer id Software producer says the team faced the 'worst crunch' in the series' history on Doom: The Dark Ages – Revelations: 'There were days where I didn't see my son'"There were two months where I was working something like at least 12 hours every day."
I'll remind everyone too - most of the people who played Doom: TDA did so through Game Pass. So all this labor id Software put in wasn't for a financial benefit. It was to prop up an unsustainable subscription model through which they received little financial reward. The DLC may make more money!
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