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I love the idea of cleaning up base systems, but there are two things (well, three) I _really_ want to see cleaned up: • Having Handiworker crafting broken down into subcategories in addition to the mastery levels, just like Weaponsmithing has things like Axes and Swords. Frankly, these >

< subcategories are ALREADY defined when you BUY the recipes, so I'm not sure why they aren't in the actual crafting itself. Plus, while you're in there, how about previews so we actually know what it _is_ we're going to craft, same as we have the option to Preview gear and such we come across? >

< • Can you please adjust things so that your character state returns to what was PREVIOUSLY set when you're done interacting with an in-game item? I hate that upon being done with SO MANY interactable in-game elements, my Soulbeast' pet is unbound, or the Engineer's Kit I was using is unequipped

Loving the idea to focus on already existing systems and upgrade those instead of adding more and more. Maybe we can get some guild upgrades like new rewards, upgrades and Missions?🙏