Post

Oooh it turns out that game design educators are the best people to teach students about this topic, for all these reasons. I mean, makes sense to me (incredibly biased tone of voice). Gillian taught an AI, Design & Society class in a first year “great problems” seminar at WPI

The project was a reflexive/meta idea! Design a game to be played by every other first-year students, considering a future version of their school and how AI should or shouldn’t play a role. A couple games described are about tradeoffs (AI destroys academic workload faster but is less accurate)

…or e.g. a deck-builder simulating loss of critical thinking ability due to AI. Students were also involved in co-creating AI policies for class, to avoid prohibition dynamics and foster conversation. Mentorship from experienced students, playtesting and help desks (“benefits to going to a human!”)

Central problem — the AI Creative gap. Ability to produce what resembles creative material rapidly outstrips taste, the ability to evaluate, understand, appreciate and discern creative material. Rogelio pointing out that a lot of educational assessment relies only on quantifying output, not process

So, one way to go would be to shift every wholly into process education — lots of cycles of feedback and working through problems together, qualitative evaluation, etc instead of evaluating output. This is expensive! Shown, a student party game dealing in the messiness of “output”

Finally it’s Universal Paperclips dev and guy who used to do my job & says he still has opinions about teaching, @flantz.bsky.social says: 1. It’s a disturbing time but WE’RE the lucky ones; our field is already about intersections of feelings and code, taste and software, trying to find meaning.

0 reposts5 likes

It’s also our job to think about this stuff; game designers and all the artists who work with code are the R&D department of computation; we explore the limits of how it can mean things. So we have to take the opportunity to engage with these issues, especially if society has subsidized…

…an institution you work at, like higher education. Where the reason we have jobs is in part to figure this shit out. And it turns out to be MUCH harder than expected. In 2020, Frank thought AI would open a window into new kinds of games & experiences. Newly available forms of computation…

…that could be mind-blowing, psychedelic, create new surfaces for play, new possibilities. Now, years later he has done a whole lot of experimentation in this area, started a studio, etc and has NOT found this promise fulfilled; there is no powerful, transformative opportunity that he once expected.