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I've been more and more interested in lighting art for levels, so I tried my hand doing a relighting of the "Hidden Alley" scene from PolyHaven And then I watched a bit of Silent Hill f footage, so this happened ๐Ÿ˜… It was a good use case for HAZE too ๐Ÿ‘€ #gamedev #unity3d #madewithunity

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Quite happy with the lighting without any post-processing too btw; this is me switching from No Post-processing or HAZE -> Just post-processing, no HAZE -> Post-Processing + HAZE