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Right now, HAZE supports color contribution from additional lights, but there has to be underlying fog to make them show up In the next update (coming soon), global and local fog will have an option to boost density using secondary light attenuation, so you can have just light beams with no fog✨

Harry 💬@halisavakis.com

🌫HAZE🌫 version 1.1.0 just got released! And it's ✨still 10% off!✨ Most important addition: 💡 Per-light contribution control using the alpha value of the light's color! Now you can select which secondary lights contribute to the fog and which are just for the environment ✨

Obvs this still works with shadow casting and both the color contribution and density boost can still be controlled via the light color alpha value ✨

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