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Quick tip if you're working with clouds: put them in the scene to contextualize them, cause otherwise you'll drive yourself mad thinking you've made the worst looking clouds in the history of rendering That being said, I guess I like how these clouds look ☁️ #gamedev #madewithunity

it's always a nice bonus to know that at any point you can just like, go swimming in the clouds 🏊

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And yes, these are indeed some subtle cloud shadows scrolling on the terrain, and yes, they're *incredibly* wrong, but they'll be fixed eventually ✨