In case you were worried, I'm still unreasonably obsessed with clouds and getting them to look as good as possible with as few controls as possible βοΈ Using curves to set properties over normalized height seems to help, but I feel like it's not quite there yet π #gamedev #unity3d #madewithunity
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Weirdly enough I did something like that way in the past π if you're familiar with raymarching for clouds and setting up waves (in this case it's Gerstner waves) you can easily get there. It's worth mentioning that this particular example ran at ~10FPS though, but it was a very quick and silly test
Sure thing! I can also link some resources that could help with volumetric raymarching and clouds, but feel free to reach out in general if you need any pointers β¨
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Sebastian Lague's video is generally the goto for clouds: www.youtube.com/watch?v=4QOc... For getting into volumetrics hopefully this can help: www.youtube.com/watch?v=8P33... And @minionsart.bsky.social shared a great new post on clouds recently: www.patreon.com/minionsart/p...