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I got bored of the classic orthographically-projected-normal-particles-on-water-surface approach and started looking into more "realistic" approaches ๐Ÿ‘€ This is just a test with gizmos, once I get that set up with shaders and render passes I promise I won't be neither chill nor normal about it

I have a modest and very realistic end goal of recreating the vibe of the water shader from that "In the Valley of Gods" cut trailer scene, and this is step #1 ๐Ÿ‘€

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