Moved into GPU-land and outputting actual velocities that make more sense now With some offscreen buffer capturing shenanigans for intersecting objects and obstacles this could get a whole lot more interesting 👀
I got bored of the classic orthographically-projected-normal-particles-on-water-surface approach and started looking into more "realistic" approaches 👀 This is just a test with gizmos, once I get that set up with shaders and render passes I promise I won't be neither chill nor normal about it
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