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Rockstar art directed 600,000 animations for GTA 6. Everyone is arguing about the backflip. It is the least interesting thing in the trailer.

"the character is getting a little bit stuck right here before takeoff". True. But to my trained eye the engine is deciding two things at once: which way you jump, and which trick you want.

"I would be surprised if they don't have more than one trick going in." So by takeoff it has picked direction and trick. That is where the motion comes from.

"because these events happen so quickly back to back, you get like a weird stiff animation because there's not enough time between the two." Two transitions, one second. Not lazy. Hard.

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