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i love seeing those “what 2000 hours in [game] looks like” videos for games that don’t have a particularly high skill ceiling. here’s what 2000 hours of assassins creed unity looks like. mostly just kinda slowly climbing over things same as always

unity in particular is such a funny game because my understanding is you have to actively wrestle with the game like it's a shapeshifter to make it look like that. two parkour buttons

yeah there is actually a bunch of advanced tech in that game but tragically no one watching it can see it because its all about trying to make the unfinished and broken but technically impressive parkour system actually work

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