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seeing people genuinely suggest that the game awards are rigged for gta 6 is so funny because i promise you if there’s one thing you don’t need to trick gamers into doing it’s celebrating the very expensive and highly marketed release as an artistic masterpiece. they will do that for free

they do have me more excited than i thought id be because im kind of a mark for rockstar just leaning all the way in to simulationist shit that no one needs or likely even wants but lmao yeah

i will believe it when i see it lol rdr had a bunch of simulationist ideas that would have been cool but then collided with the worst mission design on planet earth so i am not falling for it again lmao they gotta prove they mean it first

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thats fair yeah their like half hour gameplay trailer that was almost all just shootout missions had me confused, because the interviews ive read point to a lot of really interesting emergent things and im like, well show me that then!

when i played rdr2 i will never forget holding up the first drugstore and the scripted shootout they force to occur by making the window invincible so you cant apply lateral thinking and escape. that was the moment the game lost me Permanently lmao

its such a tease because the game really does encourage that kind of thinking just based on sheer fidelity but ive been playing a lot of their backlog recently and its wild how much you can just see like, Vice City era mission design carried forward with little actual change yeah

at least back then there seemed to be slightly more willingness to allow the world to act on the player in ways that would just guarantee some level of annoyance or even failure, like with how cars spawn and move mostly being independent of the mission scenario. by 4 thats gone.