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There's a lot of talk around in-engine tools for level design / modelling, and I've always wondered - has anyone experimented with a 'server' for this kind of thing? The concept being that the actual engine for manipulating geeometry is entirely agnostic to the 'client' sending the commands.

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I don't know how feasible it'd be, but in theory It'd allow you to move from one engine to another while keeping the same tooling, in the worst case having to write a custom client for the engine. It's something I'm interested in prototyping myself, but does something like this exist?

The iteration speed of moving from blender -> engine is fast, but in-engine solutions are always more beginner friendly and appealing Which inherently stop people from jumping ship if a comparable solution doesn't exist on the other end