Post

✅ Love the time mechanic. Makes me think about every move I make. What quests to take, what activities to do, what skills to even level up; everything spends time and keeps you on edge.

✅ I like the combat system. Every swing and block requires thought, and you have to watch the enemy’s movements to anticipate attacks. Miss a block and you’re punished hard. In Duelist difficulty, just one or two hits can kill you. Very high risk, high reward.

✅ The worldbuilding is great. It’s rare to get a new fantasy world that actually feels fresh. Dawnwalker has its own mythologies, religions, and cultures. Unique, yet familiar enough to feel grounded, with nods to Satanism, medieval corruption, and, of course, politics.

✅ Big fan of the witchcraft and vampiric abilities too. They add enough variety that you could even make some unique builds that can break the game. I also like that you can use one or the other during day and night. Forces you to keep adapting your play style rather than getting you comfortable.

0 reposts5 likes

✅ I like the equipment system too. The ability to make day/night specific loadouts, meaningful stats, perks, everything plays well together and keeps pushing you to experiment with new builds and abilities.

✅ The story is captivating enough that I am actually invested in Coen’s journey. But honestly, I’m more invested in the bigger picture here. Who is Brancis serving? That’s what I wanna know.

❌ There are some weird animation issues here and there. Coen feels especially stiff when running through the environments. Keeps getting stuck in the terrain that I can’t feel that power fantasy of being a super speed creature.

❌ Combat has similar issues. The camera constantly locks onto enemies, making repositioning difficult. Once combat starts, you’re stuck until you kill everything or run far enough away. Worse, invisible walls can suddenly block doors you just entered through. Really strange design choice.