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One curious design detail is we saw Sorcery! as an RPG without the need for dice, which isn't the direction that the current bumper crop of text-based RPGs have gone in. Our feeling was that dice were arbitrary but so were choices -- we wanted players to be in charge of their own fails and successes
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Nowadays, prose-heavy text adventures have never been stronger - think Duskpunk, Citizen Sleeper... - and today, Nighthawks, which was written in ink, the scripting language whose features were built and battle-tested as Sorcery! grew into the free-roaming monstrosity it became.
store.steampowered.comNighthawks on SteamThe secret is out. Vampires have been exposed to the world… and you’re one of them. Seize the night as a modern monster, stepping out of the shadows to build a thriving nightclub empire through fear, ...