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[1/2] Some of you might recognise the procedural animation we did in our last game - Rusted Moss. We are using the same techniques for Iron Bramble. This time, with dress physics! #indiedev #indiegame

[2/2] Using a debug tool to shake Lilac a little so you can see her dress go swish! Her dress is procedurally animated which makes it easy to change how it looks without needing to animate it all over again.

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