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These really make me want to do some Colonels Bequest woodcut prints.

thirty-two@j.holmes.codes

More small tweaks to the way I approximate phosphor colors. Deriving the "primary" color from samples of gaussian kernel across the data-sheet range, centered at the primary emission wavelength. Added a secondary phosphor glow exactly at the wavelength of the phosphor. I think its pretty close.

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these really make me wish I knew anything about coding emulator shaders because I would love to have slang shaders that mimic old monochrome phosphor displays for e.g. dosbox