Post

After so long of trying to wrap my head around Unreal Engine and its Node based blueprints system which has led to a massive increase in my project graveyard I've decided to switch back to Unity. Not to make any project in particular but to just sit down and have fun with C# and the engine.

Today was the first day of the switch and I can already tell that this was a good decision. At least for me. Its truly so nice to sit down, watch a tutorial and write C# for a simple character controller by SpaderDaBomb who did a great job explaining what he was doing while explaining monostandards.

0 reposts0 likes

No replies yet.