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As the fall semester comes to a close, I wanted to highlight one of the things I’m most proud of about Unholy Roller. Here's a behind-the-scenes look at designing our new menus and UI! (1/6) #gamedev #indiedev #indiegame

The first pass began in mid-September and reflected my usual design style: clean, neat, and organized. But this style didn’t mesh well with the loud, chaotic nature of Unholy Roller. I really struggled to break out of my comfort zone, so I decided to take a break and put the task on hold. (2/6)

About a month later, I went back to the drawing board and collected a bunch of new references, including 90s and 2000s cartoons. I made a layout I was happy with, but the design still wasn’t quite there. It was missing that energetic feeling I couldn’t seem to replicate. (3/6)

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Trying to push myself further, I made a completely wacky layout that covered the entire screen with intense shapes and colors. After a few iterations, I was genuinely shocked how cool and fun it looked. This style later became the foundation for Unholy Roller’s branding and visual design. (4/6)

Instead of trying to inject personality into a functional layout, I found success by creating eye-catching visuals and gradually dialing it back to make it functional. Lifting the constraints I placed on myself gave me way more creative freedom than I originally had. (5/6)