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Great to see COD adding new gyro options! Apparently MW4 now lets players move their weapon and detach it from screen center 💪🏻 We put something similar in Fortnite back in June (examples below 🧵), and of course there are always some differences...

Al. Lopez@al2009man.bsky.social

COD has a new Gyroscopic feature that was added to MW4, called "Motion Sensor Function: "Weapon Control". I conducted a quick video on how it works in action, and you can try it out right now on PC [via DualShock 4/DualSense, USB only], PS5 and Nintendo Switch 2!

Fortnite's "Gyro Offset" settings let you move your aim freely within a configurable area of the screen. The crosshair moves to show you where you're aiming at all times. It reduces camera movement and can help you focus on your target:

Beyond that area your aim will turn the camera as usual by default. Experienced gyro players and flick stick players can use it without trouble. (There's also an option to have the extra gyro aim ignored for stick-aimers who want to limit gyro aim to small adjustments)

If you want to compare more directly with COD, Gyro Offset also works in first person experiences and brings a cool flavour there IMHO. (Some weapons still have some visual issues to work out with the offset, but we're getting there)

It takes practice to be more aware of the crosshair at all times with Gyro Offset, especially in chaotic situations, instead of relying on screen center. But I found sniping and long-range precision pretty easy to pick up.

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Gyro Offset and Tweak Zone look similar at a glance but solve different problems: • Tweak Zone addresses the stiffness caused by sticks needing a Dead Zone; • Gyro Offset addresses the camera shakines caused by the frictionlessness of gyro aiming.

I saw one player say they only use Gyro Offset for building and editing, drastically reducing the camera-chaos of fast builds and edits. In combat they prefer to keep their aim at screen center. If you're playing with Gyro Offset, what settings do you like?