I spent some of this week making an I/O system for level scripting in Unreal for @sleightofhand.game! I have long had thoughts on why these kick ass. Here's an unusually long blog post on: -why these kick ass -why they are necessary -how mine works -etc etc www.joewintergreen.com/i-o-systems-...
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this is fully a plugin so it can be project-agnostic, cpp'd a few things that were bp before (mostly still BP) etc. swapped it over at work so that i am not maintaining two versions. the debug stuff is fun to look at. @radiatoryang.bsky.social made duck hunt using buttons, movers and timers