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Cool qol details in the tool: -Dropdowns for everything -If targeting multiple actors it tells you how many -Button to duplicate an input -Button to select all with same name -Button to assign unique names to selected actors -Auto-assigns targetnames based on actor labels/vice versa as appropes

oh this is awesome I made my own IO system but it doesnt have everything yet Just relay, mosfet, and switches really handy for level scripting, id be using yours if it existed back at the start ha

this is fully a plugin so it can be project-agnostic, cpp'd a few things that were bp before (mostly still BP) etc. swapped it over at work so that i am not maintaining two versions. the debug stuff is fun to look at. @radiatoryang.bsky.social made duck hunt using buttons, movers and timers

robert has made such a good example of what i/o systems are good for here with no-code duckhunt. our buttons get pressed by physics so you can throw objects at the buttons and it stops them moving. so many things someone might implement if it's ok to not involve coders or code

got back to trying to finish this off so yall can give me money for it today. not quite there yet but added some new features: -disabling an output without deleting it, v useful for testing etc -"unlocking" an output so that you can type target/function names manually instead of choosing them