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the fatiguing "photorealistic" (imo it isn't... real life doesn't look like that) look of halo campaign evolved or the many other games that look like that is not a function of any engine, it's not a default, it's boring people falling slightly short of boring goals

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what you're looking at is what happens when someone is so blind to art that they look at halo 1 and literally don't even notice it's a cartoony game with huge manga influences, the game the Oni people made after Oni. it has nothing to do with technology

this has been a repeated issue since after halo 2. They just went around the long way to finish the job to erase anything that isn't this quasi-realism greebled mil-scifi look. But maybe halo 1 was the outlier and the actual intended shape of the series is what the remake displays.

The game the Oni people made after Oni *and* the game that was broadly meant to be a successor to the Marathon series. Which, y'know, that's an FPS trilogy that had sprites that looked very hand drawn and almost like they were maybe supposed to look comic book-ish or something like that. So.

it is endemic, this. you might suffer from it yourself. people think half-life 1 was trying for realism and do realistic remakes of that. they were hand painting textures and doing pixel art

I think it's interesting to look at how many games have a more realistic bend in their stylization and get mistaken for full on realism. I often think of Metroid Prime when thinking of that phenomenon myself... and that the remaster seemingly *understood* that with its visual updates to my surprise

I think of this a lot when people describe The Legend of Zelda: Twilight Princess as "realistic". It's certainly more detailed and less traditionally cartoony than its direct predecessor but it's still an immensely stylized game, with a slightly eerie puppet- or doll-like look to its characters.

i think there's a whole lot of room to do something modern and interesting with halo visually but you gotta be interested in it. realism is attractive because you can do it "right". you can be correct. nobody can say you didn't do what you meant to do. just ideally you wouldn't have meant to do that

soz 4 tk to any actual artists working on that game...my beef is with the boring bosses who'd sooner die than let anyone under them do interesting work. like a new video game