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After pausing effort on my previous game I started work on this new game which basically blackjack but with a bit of a twist. Recently I've been working on my dealer movement using the new IK functionality in #godot 4.6 #gamedev #indiedev #indiegame

I use TwoBoneIK3D for each of the arms with CopyTransformModifier3D to control hand rotation. Originally I tried this with CCDIK3D but the elbow was sometimes bending backwards in a painful looking way, TwoBoneIK3D solved this by allowing me to to specify a "pole" for the elbow bend

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I also use LookAtModifier3D and CopyTransformModifier3D to create the lean and twist effect by moving and rotating their target based on the positioning of the hands. The head can move using a LookAtModifier3D too.