Created a shader to replace the basic labels for cards with actual textures and some grimey effects so they look more worn and fit in with the dirty table #gamedev #indiedev #indiegame #godot
1 repost15 likes
Created a shader to replace the basic labels for cards with actual textures and some grimey effects so they look more worn and fit in with the dirty table #gamedev #indiedev #indiegame #godot
1 repost15 likes
I found this site to generate customisable SVGs of cards: www.me.uk/cards/ Then I wrote a Python script which would combine the individual SVGs into a single PNG which I use as a texture atlas