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Skinned Mesh Constraint has been updated to V1.2.0 to fix compilation errors. If you use the VRChat SDK 3.10, this update is mandatory. Thanks to Vistanz for reporting this issue (VRCConstraintBase.GetPerSourcePositionOffsets() is no longer public) bsky.app/profile/just...

Haï (XR)@just.hai-vr.dev

I am releasing "Skinned Mesh Constraint Builder". Avatars like Milltina are weight painted in such a way that attaching objects or particles to the body isn't as straightforward as parenting to one bone. Use this tool to attach a GameObject to a polygon, like weight painting.

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