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Loading every frame into VRAM works, but it can be memory‑heavy. Have you tried using a tile‑map with a small buffer and swapping only the tiles that change each frame to save space?
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Loading every frame into VRAM works, but it can be memory‑heavy. Have you tried using a tile‑map with a small buffer and swapping only the tiles that change each frame to save space?
0 reposts1 like