Post

I’m curious how these games (Metaphor, Persona, SMT) are made. What’s the engine, how are the events scripted, who on the team does what. It must be an astonishing amount of data.

0 reposts8 likes

Right? And how on earth do you keep all of that data straight? Like how do you make sure the thousands and thousands of lines of dialogue don't step on each other, or conflict?

Yeah. Thats definitely tricky. A majority of the lines are where the player is locked into a cutscene or interaction. The ambient ones are harder, but I think they generally try to play one at a time.

Oh I meant conflict like narratively. Someone has to make sure that Character doesn’t say they like pizza in hour 2 and that they don’t like pizza in hour 100.

I'm playing Metaphor right now and it says Unity in the opening credits. I work in a genre that necessitates a lot of stored data as well (management sim with lots of crafting options) and scriptable objects are a big part of it. I can easily see that being the case as well with a turn-based RPG.