Google owns @owlchemylabs.com, and so it's not a huge surprise that they're working on implementing Android XR Support for Job Simulator & Vacation Simulator via Unity integrations. Interesting comment about #OpenXR @openxr.bsky.social in their blog announcement: owlchemylabs.com/blog/owlchem...
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It is indeed. Despite all of it's benefits, Apple refuses to implement OpenXR, which would make all XR developer's lives much easier. If Apple actually used OpenXR, then it wouldn't be worth pointing out the benefits or that AndroidXR was using it because literally everyone else is already using it.
Not that I can see. "Apple is not comfortable working under Khronos IP framework, because of dispute between Apple Legal & Khronos which is private. Can’t talk about the substance of this dispute. Can’t make any statement for Apple to agree to Khronos IP framework." docs.google.com/document/d/1...
docs.google.comAgenda / Minutes for GPU Web meeting 2019-12-09GPU Web 2019-12-09 Chair: Corentin Scribe: Ken Location: Google Meet TL;DR Neil Trevett presented slides discussing how SPIR-V could be used by WebGPU and under which constraints. Lots of good discus...
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