Things gamers believe about graphics card tech which I no longer believe are true: 1. Raytracing is only relevant for maniacs chasing hyperrealism. Reality: it's a different process for handling lighting which is much easier for developers than rebaking the lighting in the scene over and over again.
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Everyone benefits from being able to arbitrarily change the scene without having to bake all the lighting again, or from light that responds to material properties. Once a large enough percentage of the audience has hardware that can pull off raytracing, indies will start taking advantage of it too.
(This one is tricky because the industry standard for antialiasing methods is a blizzard of acronyms that mean nothing to end users. I thought DLAA was "the good one" which just removed aliasing from an image whereas DLSS was "the bad one" which reduced the render resolution—they're the same thing!)
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We're still in the awkward transition period where a lot of people still have graphics cards that can't do raytracing at all (like my 1070 Ti) but raytracing isn't developers colluding with Nvidia or an excuse for them to not "optimise" (whatever that means). It's a new better way of doing lighting.