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All discourse about AI in games is people arguing about "AI makes full games" vs. "Someone uses AI to make games faster and cheaper", which are both happening

A lot of people like this work from the assumption that, if AI was used in development, there is necessarily no human effort involved. You can come up with endearing references and fun Easter eggs and still use AI.

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Those are different workflows, and 'AI game' hides the difference. I'd be more interested in a breakdown of what was generated, what was changed, and what survived playtesting. A tool list tells me less than the decisions behind the final game.

genuinely the only difference AI makes in games ime is that I spend the same amount of time doing QA and fussing over particularities, and Claude can do all the fancy conditional stuff in lldb that I never bothered to internalize longer than 3 weeks