I'm recompiling The Lion King (SNES) to native C. Plan: replay TAS movies (.bk2) with a CPU trace logger to map every function call, then feed that to the recompiler.
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I'm recompiling The Lion King (SNES) to native C. Plan: replay TAS movies (.bk2) with a CPU trace logger to map every function call, then feed that to the recompiler.
0 reposts5 likes
So what can we do after this is recompiled? Lots of stuff: 16:9 version, training mode, level selection, modify camera zoom, modify enemy placement, replays & ghosts for speedrunners, and most importantly, control over all aspects of the code. None of these are the reason why I'm doing this, though.