braains2 moves 10x the data per frame of the original braains.io: 3D, 100 players per room instead of 50, 30 Hz instead of 15. Per-player bandwidth still fell from about 300 KB/s to about 35 KB/s. #gamedev #unity3d #indiedev
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braains2 moves 10x the data per frame of the original braains.io: 3D, 100 players per room instead of 50, 30 Hz instead of 15. Per-player bandwidth still fell from about 300 KB/s to about 35 KB/s. #gamedev #unity3d #indiedev
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Our favourite row is the last one: release candidate in 4 weeks instead of 15. The full table: kinematicsoup.com/blog/braains2-case-study-reactor-scene-fusion