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In 2002 for Nelvana, we made a Beyblade prototype to find out if WildTangent game engine plus Havok physics engine could produce realistic spinning top behavior with collisions. I thought the prototype was lost, but just got it working on a VM. Here's video. #indiedev #beyblade #retro #prototype

I'm running the original prototype, built in 2002, on a VirtualBox VM running Windows XP. I also had to change the date to fall into a specific window around mid-march of 2002. Prototype links to a dev version of Havok with a timeout.

So, this shows the WT and Havok tech exactly as it was nearly 25 years ago. Main difference is that the VM doesn't access my GPU, so this is all software rendering.