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A habit I am trying to kick is hesitating posting proper WIP stuff. That's what a devblog is for! Posting all the ugly in-between placeholder art and debug lines. I'm easing my way into that. This is a little logo piece I spent a few hours sketching together and rendering in blender! #gamedev

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(I get good "wowow im so skilled look what i made" ego boost mileage out of this one, since blender raytracing makes it all seem so sophisticated and nobody is exposed to my horrible UV/texturing work)