𝐝𝐞𝐜𝐤.𝐠𝐥-𝐫𝐚𝐬𝐭𝐞𝐫 𝐯0.3: fast GeoTIFF visualization in deck.gl - 𝐍𝐞𝐰 𝐓𝐲𝐩𝐞𝐒𝐜𝐫𝐢𝐩𝐭 𝐆𝐞𝐨𝐓𝐈𝐅𝐅 𝐥𝐢𝐛𝐫𝐚𝐫𝐲: high-level & fully-typed. We've fully migrated off of geotiff.js - 𝐀𝐮𝐭𝐨 𝐍𝐨𝐝𝐚𝐭𝐚 𝐦𝐚𝐬𝐤𝐢𝐧𝐠 - 𝐂𝐨𝐦𝐩𝐫𝐞𝐬𝐬𝐞𝐝 𝐄𝐏𝐒𝐆 𝐝𝐚𝐭𝐚𝐛𝐚𝐬𝐞 to 309kb - 𝐍𝐞𝐰 𝐩𝐨𝐫𝐭𝐬 of Affine and Morecantile to TS developmentseed.org/deck.gl-rast...
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This is epic @kylebarron.dev, thank you! Motivated me to thrash together a little vscode extension tiff viewer that I have wanted for forever. github.com/belian-earth...
Cool! - we'll have high-level APIs to control GPU based rendering, but those need some thought. The UI is a hard part - we'll support (Geo)Zarr soonish, and it would be cool to support it too - deck.gl-raster doesn't use geotiff.js anymore; not sure if you use it separately
Yes using it separately as I was struggling with tiffs with a stripped layout. At least I think that's what was causing the issues. For tiled tiffs and cogs it's all deck.gl-raster. Just for handling those edge cases. Looking forward to the new features zarr would be very nice to see. Thanks again!
Feel free to create an issue in deck.gl-raster about stripped GeoTIFFs. They probably wouldn't be too hard to support. If you had example stripped GeoTIFFs that would help too
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