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Happy to share that I'll be joining the Advances in Real-Time Rendering in Games course at Siggraph next week to talk about how we render volumetric effects in our Glacier engine & 007 First Light with Smolder! Take a look at all the cool presentations that are lined up!

ceruleite.bsky.social@ceruleite.bsky.social

2026 Advances in Real-Time Rendering in Games course line up is here - check it out! advances.realtimerendering.com

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The volumetrics are neither (various ways to render them, most popular one is raymarching), but there will be quite a bit of talk about integrating them into our remaining raster pipeline