📈🚀📈🚀📈🚀📈🚀 Hey come check out some experimental clicker / idle / incremental games! 👇📈👇📈👇📈👇📈👇 For their final projects in my 'economics for game designers' class at @nyugamecenter.bsky.social, students made some awesome incremental games, so I wanted to do a thread sharing their work! 🧵⤵️ 1/~15
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(Some context: - The prompt was loose, but it had to be "recognizably an incremental game", and we focus on systems design - All solo projects, made in about five weeks - Students gave me permission to share these - They're all relatively short-form, generally playable in a single sitting.) 2/
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First up check out "Squares" by Jon Topielski, a minimalist clicker made in Pico8 about filling up an ever-increasing grid of squares. I love the embrace of abstraction here, there's no 'theme', but it still has this satisfying progression. Check it out! jontopielski.itch.io/squares 3/
"Omni-Sort" by Riley Lyman is an impressively polished incremental game about sorting algorithms. I think this one came out beautifully, a really in-the-weeds topic that's conceptually a great fit for the genre, and some great juice with the bar charts too 📊 rjley.itch.io/omni-sort 4/
Incremental games can often have a mechanistic feel, but "Plantagotchi" by Zhili Chen explores a more organic take on "growing". It's a neat plant-based spin on the genre. I'm always very partial to plant games, so especially loved this. 5/ zhili-chen.itch.io/plantagotchi
All incremental games are about labor, really, and Lucas Chan's "Stairs Simulator" is an especially Sisyphean example about ascending an endless staircase. There's a clever setup here with nested meters that I really like mechanically as well. 6/ lucaschann.itch.io/stairs-simul...