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Seeing demos and playtests get ripped lately got me looking for ways to make my game’s code harder to reverse-engineer. I came across "GDPP", which compiles GDScript to native code and early tests with my game "Teufelskreis" look very promising! #Godot #IndieDev #GameDev

This means building your game becomes more involved than what vanilla Godot does - but if it makes it harder for someone to rip my demo/playtest, that's a bullet i am willing to take! The approach to encrypt or obfuscate seems to be basically useless nowadays. Has anyone else used GDCC yet?